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3do_cyn_chopr_rotor.3do
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Text File
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1999-11-15
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4KB
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126 lines
# MODEL 'cyn_chopr_rotor.3do' created from 'H:\Amodelx\cyn_chopr_rotor.3do in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.3
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 2
0: chopr_pole.mat
1:cyn_4chopr_prop.mat
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.085000
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.085000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME rotor
RADIUS 0.122768
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 12
# num: x: y: z: i:
0: 0.000020 -0.002500 -0.000330 0.000000 0.000000 0.000000 1.000000
1: 0.000020 0.000000 -0.002830 0.000000 0.000000 0.000000 1.000000
2: 0.000020 0.002500 -0.000330 0.000000 0.000000 0.000000 1.000000
3: 0.000020 0.000000 0.002170 0.000000 0.000000 0.000000 1.000000
4: 0.025020 -0.002500 -0.000330 0.000000 0.000000 0.000000 1.000000
5: 0.025020 0.000000 -0.002830 0.000000 0.000000 0.000000 1.000000
6: 0.025020 0.002500 -0.000330 0.000000 0.000000 0.000000 1.000000
7: 0.025020 0.000000 0.002170 0.000000 0.000000 0.000000 1.000000
8: 0.024940 0.085000 -0.085000 0.000000 0.000000 0.000000 1.000000
9: 0.024940 -0.085000 -0.085000 0.000000 0.000000 0.000000 1.000000
10: 0.024940 0.085000 0.085000 0.000000 0.000000 0.000000 1.000000
11: 0.024940 -0.085000 0.085000 0.000000 0.000000 0.000000 1.000000
TEXTURE VERTICES 10
0: -0.750000 0.000000
1: 1.750000 -0.500000
2: 1.750000 0.000000
3: -0.750000 -0.500000
4: 1.750000 -1.000000
5: -0.750000 -1.000000
6: 0.000500 -0.000500
7: 0.999500 -0.000500
8: 0.999500 -0.999500
9: 0.000500 -0.999500
VERTEX NORMALS
# num: x: y: z:
0: 0.000000 -1.000000 0.000000
1: 0.000000 0.000000 -1.000000
2: 0.000000 1.000000 0.000000
3: 0.000000 0.000000 1.000000
4: 0.000000 -1.000000 0.000000
5: 0.000000 0.000000 -1.000000
6: 0.000000 1.000000 0.000000
7: 0.000000 0.000000 1.000000
8: -1.000000 0.000000 0.000000
9: -1.000000 0.000000 0.000000
10: -1.000000 0.000000 0.000000
11: -1.000000 0.000000 0.000000
FACES 5
# num: material: type: geo: light: tex: R: G: B: A: verts:
0: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 0, 0 1, 3 5, 1 4, 2
1: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 1, 3 2, 5 6, 4 5, 1
2: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 2, 5 3, 3 7, 1 6, 4
3: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 3, 3 0, 0 4, 2 7, 1
4: 1 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 8, 6 9, 7 11, 8 10, 9
FACE NORMALS
# num: x: y: z:
0: 0.000000 -0.707107 -0.707107
1: 0.000000 0.707107 -0.707107
2: 0.000000 0.707107 0.707107
3: 0.000000 -0.707107 0.707107
4: -1.000000 0.000000 0.000000
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 2
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 -1 -1 1 -1 1 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 vlec_null
1: 0x0000 0x00001 0 0 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 rotor